Difference between revisions of "Education/2018workshop"

From Earth Science Information Partners (ESIP)
Line 1: Line 1:
 
''' Computing in the Classroom - Coding, Gadgets, and STEM '''
 
''' Computing in the Classroom - Coding, Gadgets, and STEM '''
:ESIP Education is pleased to offer a 1-day workshop focusing on computer tools that facilitate data exploration. Coding, and coding gadgets (example: Raspberry Pi) are activities that function on a level just above programming yet employ similar critical thinking skills to enable digital data manipulation for specific results. Fifteen regional educators will join the ESIP education community at this stimulating hands-on workshop. The core agenda of this Wednesday July 18th Educator workshop is as follows:
+
:ESIP Education is pleased to offer a 1-day workshop focusing on computer tools that facilitate data exploration. Coding, and coding gadgets (example: Raspberry Pi) are activities that function on a level just above programming yet employ similar critical thinking skills to enable digital data manipulation for specific results. Fifteen regional educators will receive a $200 time and travel stipend to join the ESIP education community at this stimulating hands-on workshop. The core agenda of this Wednesday July 18th Educator workshop is as follows:
  
 
:::11:30 - Welcome and ESIP overview  
 
:::11:30 - Welcome and ESIP overview  
Line 23: Line 23:
 
:::ESIP 20th Anniversary Celebration, Wednesday evening
 
:::ESIP 20th Anniversary Celebration, Wednesday evening
 
:::FUNding Friday competition, Friday morning  
 
:::FUNding Friday competition, Friday morning  
:To learn more, tune in to the spring 2018 ‘Out 2 Lunch’ webinar series, or watch recordings on-line! http://wiki.esipfed.org/index.php/Education/Out2Lunch
+
:To learn more about the ESIP Education Computing in the Classroom initiative, tune in to the spring 2018 ‘Out 2 Lunch’ webinar series, or watch recordings on-line! http://wiki.esipfed.org/index.php/Education/Out2Lunch

Revision as of 08:31, April 3, 2018

Computing in the Classroom - Coding, Gadgets, and STEM

ESIP Education is pleased to offer a 1-day workshop focusing on computer tools that facilitate data exploration. Coding, and coding gadgets (example: Raspberry Pi) are activities that function on a level just above programming yet employ similar critical thinking skills to enable digital data manipulation for specific results. Fifteen regional educators will receive a $200 time and travel stipend to join the ESIP education community at this stimulating hands-on workshop. The core agenda of this Wednesday July 18th Educator workshop is as follows:
11:30 - Welcome and ESIP overview
11:45 - Coding
1:00 - LUNCH (at educator tables)
2:00 – Coding Gadgets - each teacher will receive a ‘gadget’ (tbd) to take back to their classroom.
3:30 – Break
3:45 – Mini-ignite STEM Treasure-trove – 10-minute data resource talks
UNAVCO Velocity Viewer
CIMSS GOES-16/17 Virtual Science Fair
NOAA Climate Explorer and Data Snapshots
SEDAC Map Viewer
ESIP/UCAR Drone Resources
4:45 – Share-a-thon brainstorm session. Work together to integrate tools into classroom teaching.
5:15 - Drone raffle (2 teachers will take home a recreational drone!)
5:20 - Evaluation and wrap-up
5:30 – Adjourn
Participating teachers are warmly invited and strongly encouraged to attend additional sessions of the ESIP summer meeting, especially
Research as Art Reception, Tuesday evening
Opening Plenary, Wednesday morning
ESIP 20th Anniversary Celebration, Wednesday evening
FUNding Friday competition, Friday morning
To learn more about the ESIP Education Computing in the Classroom initiative, tune in to the spring 2018 ‘Out 2 Lunch’ webinar series, or watch recordings on-line! http://wiki.esipfed.org/index.php/Education/Out2Lunch