Difference between revisions of "VR/AR for Science"
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− | The purpose of this | + | The purpose of the VR/AR for Science Cluster is to help ESIP members understand the emerging virtual reality (VR) and augmented reality (AR) technologies that are available and how they can be leveraged for scientific research, visualization, and communication. The VR/AR for Science Cluster allows ESIP partners to share demonstrations of VR/AR technology, use cases of this technology for science, developments in the hardware/software related to the technology, and experience and suggestions for implementation. The Cluster provides information to ESIP members as to how VR/AR technologies are used currently, with a continual focus on cutting edge developments in the gaming sector (hardware, controllers, etc.) that can be applied to scientific domains. The VR/AR for Science Cluster fosters a collaborative environment for sharing resources and a foundation for building a community of scientific users of these technologies. |
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=== Get Involved=== | === Get Involved=== | ||
− | * ''' | + | * '''Slack Channel:''' vr-ar-for-science |
* Next meeting: | * Next meeting: | ||
** Telecon: [https://esipfed.webex.com WebEx] | Password: XXX XXX XX | ** Telecon: [https://esipfed.webex.com WebEx] | Password: XXX XXX XX | ||
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===Resources=== | ===Resources=== | ||
Latest revision as of 15:03, March 8, 2017
The purpose of the VR/AR for Science Cluster is to help ESIP members understand the emerging virtual reality (VR) and augmented reality (AR) technologies that are available and how they can be leveraged for scientific research, visualization, and communication. The VR/AR for Science Cluster allows ESIP partners to share demonstrations of VR/AR technology, use cases of this technology for science, developments in the hardware/software related to the technology, and experience and suggestions for implementation. The Cluster provides information to ESIP members as to how VR/AR technologies are used currently, with a continual focus on cutting edge developments in the gaming sector (hardware, controllers, etc.) that can be applied to scientific domains. The VR/AR for Science Cluster fosters a collaborative environment for sharing resources and a foundation for building a community of scientific users of these technologies.
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