Difference between revisions of "ESC Human Factors"
From Earth Science Information Partners (ESIP)
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==How do we do it?== | ==How do we do it?== | ||
− | * Mine | + | * Identify key social and behavioral challenges to ESC |
+ | * Mine research for applicable, actionable information | ||
+ | ** e.g., NSF's [http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=503256 Virtual Organizations as Sociotechnical Systems (VOSS)] program | ||
* Analyze the social underpinnings of successes and failures in social media | * Analyze the social underpinnings of successes and failures in social media | ||
* Propose technical and programmatic solutions to social quandaries | * Propose technical and programmatic solutions to social quandaries | ||
** e.g., Gamification to engage users? (http://en.wikipedia.org/wiki/Gamification) | ** e.g., Gamification to engage users? (http://en.wikipedia.org/wiki/Gamification) |
Latest revision as of 08:38, January 3, 2012
What do we do?
- Investigate critical social questions for the ESC, e.g.,
- Under what conditions are scientists most likely to share results?
- Determine how to reach self-sustaining critical mass of ESC contributors
- (Hmmm...fission as metaphor? Discuss...)
How do we do it?
- Identify key social and behavioral challenges to ESC
- Mine research for applicable, actionable information
- e.g., NSF's Virtual Organizations as Sociotechnical Systems (VOSS) program
- Analyze the social underpinnings of successes and failures in social media
- Propose technical and programmatic solutions to social quandaries
- e.g., Gamification to engage users? (http://en.wikipedia.org/wiki/Gamification)