Difference between revisions of "VR/AR for Science"

From Earth Science Information Partners (ESIP)
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The purpose of this cluster is ...  
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The purpose of the VR/AR for Science Cluster is to help ESIP members understand the emerging virtual reality (VR) and augmented reality (AR) technologies that are available and how they can be leveraged for scientific research, visualization, and communication. The VR/AR for Science Cluster allows ESIP partners to share demonstrations of VR/AR technology, use cases of this technology for science, developments in the hardware/software related to the technology, and experience and suggestions for implementation. The Cluster provides information to ESIP members as to how VR/AR technologies are used currently, with a continual focus on cutting edge developments in the gaming sector (hardware, controllers, etc.) that can be applied to scientific domains. The VR/AR for Science Cluster fosters a collaborative environment for sharing resources and a foundation for building a community of scientific users of these technologies.
  
 
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=== Get Involved===
 
=== Get Involved===
* '''Email List:''' [http://lists.esipfed.org/mailman/listinfo/List_Name_Here List_Name_Here]
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* '''Slack Channel:''' vr-ar-for-science
 
* Next meeting:  
 
* Next meeting:  
 
** Telecon: [https://esipfed.webex.com WebEx] | Password: XXX XXX XX
 
** Telecon: [https://esipfed.webex.com WebEx] | Password: XXX XXX XX
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===Resources===
 
===Resources===
  

Latest revision as of 15:03, March 8, 2017

The purpose of the VR/AR for Science Cluster is to help ESIP members understand the emerging virtual reality (VR) and augmented reality (AR) technologies that are available and how they can be leveraged for scientific research, visualization, and communication. The VR/AR for Science Cluster allows ESIP partners to share demonstrations of VR/AR technology, use cases of this technology for science, developments in the hardware/software related to the technology, and experience and suggestions for implementation. The Cluster provides information to ESIP members as to how VR/AR technologies are used currently, with a continual focus on cutting edge developments in the gaming sector (hardware, controllers, etc.) that can be applied to scientific domains. The VR/AR for Science Cluster fosters a collaborative environment for sharing resources and a foundation for building a community of scientific users of these technologies.

News

  • Latest News 1
  • Latest News 2


Archive

Activities

Get Involved

  • Slack Channel: vr-ar-for-science
  • Next meeting:
    • Telecon: WebEx | Password: XXX XXX XX
    • Dial In: 1-877-668-4493 Access Code: XXX XXX XX
  • Contact Chair:
    • Contact_Name_Here

Resources